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World of Azeroth: The Duskwood

-- Second Test-Project to get into big scenes in Maya with WoW-Assets --
You are a World of Warcraft Content-Creator or aspiring to make your own content about your favorite game, but you don't have inspiration or the time to get the necessary skills in all topics?

As a WoW Fan & Player myself I have a great interest in helping fellow Content-Creators like you out!
I'm a Graphic-Designer and 3D-Artist with a lot of experience with different assets from games like World of Warcraft, ranging from whole Maps and Items to Characters Models and fully functioning Rigs (which I use in most of my Artworks).

Just send me a quick invoice on Artstation and I will get back to you shortly!

Here's a link to all the WoW-Assets I used in the creation of my Warcraft Album:
➡️ https://www.renderhub.com/search-for-3d?s=world+of+warcraft

Without Atmospheric Volume

Without Atmospheric Volume

With Atmospheric Volume
Without Photoshop

With Atmospheric Volume
Without Photoshop

With Atmospheric Volume
With Photoshop

With Atmospheric Volume
With Photoshop

Viewport Showcase

Viewport Showcase

WoW Maps are split into these quadratic tiles. You have to follow a specific procedure to get assets like trees and lanterns on the right position of the map tile. Then you can proceed to edit the full Map like it is in the game!

WoW Maps are split into these quadratic tiles. You have to follow a specific procedure to get assets like trees and lanterns on the right position of the map tile. Then you can proceed to edit the full Map like it is in the game!